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Author |
Thread Statistics | Show CCP posts - 37 post(s) |
Andrea Keuvo
Science and Trade Institute Caldari State
75
|
Posted - 2014.01.15 01:21:00 -
[1] - Quote
So this ESS thing is serious and not some troll?
1. If you need 9 paragraphs and 16 bullet points to explain a deployable and at the end of all that I still say "WTF?" then you did something wrong. If this thing ends up on TQ it's a crime against your customers.
2. You seriously think nullsec rewards need an overall 5% nerf, and the only way to get that back is to jump through a bunch of hoops with a horribly designed deployable? If this thing ends up on TQ it should be able to be used anywhere, including hisec incursion systems.
3. With all of the things that need to be fixed in this game (sov, POS, drone interface, etc) it is completely unbelievable that 1 second of dev time was spent on a new feature as absurd and horribly designed as this. Yes, the car doesn't run right, but we put a fake chrome hubcap on the front wheel. Seriously, how did this even make it past an initial concept discussion?
4. Would someone please explain to me how you think this will create PvP content? When a neut comes into system, everyone who docks up now will still dock up. Then they will stay docked up till the neut leaves, and then will have to go blow this useless heap of crap up. Yes CCP, we need one more pointless tedious mechanic in this game to deal with.
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Andrea Keuvo
Science and Trade Institute Caldari State
76
|
Posted - 2014.01.15 01:30:00 -
[2] - Quote
Also, if this nerf to nullsec income happens I'm moving to hisec to gank day old noobs till they quit the game. Nerf my income I'll nerf yours. |
Andrea Keuvo
Science and Trade Institute Caldari State
85
|
Posted - 2014.01.15 03:55:00 -
[3] - Quote
James Amril-Kesh wrote:Andrea Keuvo wrote:Also, if this nerf to nullsec income happens I'm moving to hisec to gank day old noobs till they quit the game. Nerf my income I'll nerf yours. Get yourself banned. What a solid plan.
Correct me if I'm wrong but ganking noobs outside of rookie systems is not bannable. Almost everyone makes it to the jita area at some point in their first two weeks.
Why do I get the feeling that this change is a done deal much like the rapid light missile fiasco was? |
Andrea Keuvo
Science and Trade Institute Caldari State
88
|
Posted - 2014.01.15 13:38:00 -
[4] - Quote
TigerXtrm wrote:The tears in this thread a delicious I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things. Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens. This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.
Are you seriously this thick? Have you ever even been to nullsec? Let me explain to you how it will work:
Fleet rolls into a highly populated ratting space, deploys ESS, everyone docks up. Fleet sits here hoping system owners will do something about it but instead they stay docked and go do something else or tab over to an alt in another system. After 15 minutes waiting the fleet gets bored and moves on. Ratters undock and warp dominix fleet to this and blap it. The only tears will be yours over your wasted time and isk.
Let's call this thing out for what it is - a 5% nullsec ratting income nerf disguised as a deployable that is so flawed and useless that it will never be used. Therefore CCP gets what it wants (5% income nerf) but can deflect criticism by saying the nerf is the players fault because we don't want to interact with their obtuse, poorly designed deployable.
This is bad on a WiS level, and the fact that it made it as far as an announced feature for rubicon 1.1 shows some people at CCP are just as out of touch with their player base as they were then. Seriously, if this kind of crap is the type of content we can expect in the future please start using the F&I forum to vet your ideas before any real dev time is spent on them. |
Andrea Keuvo
Science and Trade Institute Caldari State
92
|
Posted - 2014.01.15 16:29:00 -
[5] - Quote
Good god, anyone who thinks this deployable will create any PvP content in nullsec is either stupid or completely ignorant of how nullsec works. Let me break it down for you:
1. PvE content in eve is such a tedious, god awful grind that tbh most days I can barely talk myself into warping to a site and pressing F1 on my drone bunny ship. So with this deployable introduced I can either accept a 5% income nerf or I can spend 30m on a deployable which must sit there for hours for me to get a return, requires additional tedious mechanics for me to print tags, requires me to babysit it, and can be looted/destroyed before I can dock/reship by any of the multitude of risk-averse interceptor gangs that come through nullsec every day. As a result, NOONE who actually resides in nullsec will use one of these. No PvP opportunities here, moving on...
2. Roaming gangs will not use this deployable because when neutrals enter a system, everyone ratting docks up. Since noone is ratting there is no reduction in income for the local residents to worry about and no isk generated by the ESS. Nullbears that do not normally engage in home defense will not start all of the sudden because the ESS exists. With the deployable generating no income and no PvP the gang can either sit there all day and camp (boring for them) or move on. If they leave the ESS behind the locals will just warp to it and destroy it as soon as they leave. No PvP opportunities here either.
The mechanics of how this deployable works do not matter one bit. This can't be played with and "fixed". There is literally no reason to use it (other than the low skill superbubble mentioned earlier) for either locals or roaming gangs. Therefore it amounts to nothing but a 5% income nerf for all nullsec ratters while accomplishing none of the "intended" outcomes of deploying the module.
Anyone on CSM who supported this - do you even play this game? Please do us all a favor and resign. |
Andrea Keuvo
Science and Trade Institute Caldari State
98
|
Posted - 2014.01.15 17:56:00 -
[6] - Quote
CCP SoniClover wrote:Gizznitt Malikite wrote:It would be nice to get some dev &/or CSM feedback on the issues brought up.
also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft? Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.
lol which thread are you reading? It's RLML change 2.0 right here.
Step 1: Devs propose horrible change and ask for feedback Step 2: Dozens of players provide evidence as to why the change is horrible and shouldn't happen at all Step 3: Devs ignore this feedback and 'tweak' the horrible change based on comments of a few ignorant posters Step 4: After implementing everyone realizes the players were right and we have another item that needs 'rebalancing' |
Andrea Keuvo
Science and Trade Institute Caldari State
98
|
Posted - 2014.01.15 18:07:00 -
[7] - Quote
Xaerael Endiel wrote:Right, so CCP seems to be determined to use this piece of scrap. So here's a new idea, fresh from my mind meats (and totally crossposted from a post I made elsewhere).
CCP has it the wrong way around. This is a perfect highsec thing. Here's what it'll do (if done properly) for highsec:
1) It'll give missioners/ratters/etc a little bonus for working from one system 2) It'll give ebil pirates a goal for highsec 3) It'll give carebears a delicious honeypot to guard all day long.
Actually, hisec is the one place where the mechanics of this would properly work as a conflict driver. Not surprisingly, CCP also failed to realize this and are instead forcing another income nerf upon rank and file nullsec players.
Zerb Arus wrote:
to your 2nd point: Link the "Take All" button to a hacking game that is difficult enough to be unfeasible in an interceptor. -áGP¬ People have been longing to use hacking devices on non-NPC structures for ages. -áGP¬ It has been suggested many times in this thread -áGP¬ It just feels logical
Yes, the hacking mini-game and lootspew (would be tagspew now I guess) have gotten so much positive feedback lets add these mechanics to more parts of the game |
Andrea Keuvo
Science and Trade Institute Caldari State
98
|
Posted - 2014.01.15 18:25:00 -
[8] - Quote
CCP SoniClover wrote:Kadl wrote:
Will you consider allowing player manufacturing of the ESS (from blueprints or blueprint copies)?
It-¦s not going to happen in 1.1, but might in the future. Possibly also if we do meta-versions later that change security level restrictions and/or payout values.
I want to link a picture of an ostrich with its head buried in the ground but I'm not sure if that is against forum rules |
Andrea Keuvo
Science and Trade Institute Caldari State
98
|
Posted - 2014.01.15 20:43:00 -
[9] - Quote
So based on reports from testers this feature needs a lot of work. Now would be a good time for some CCP development manager to step in along with the feedback in this thread make the decision to stop throwing good time/money after bad and put an end to the ESS |
Andrea Keuvo
Science and Trade Institute Caldari State
109
|
Posted - 2014.01.15 23:54:00 -
[10] - Quote
CCP SoniClover wrote:Tippia wrote:So, I'm just going to have to ask (again)GǪ CCP SoniClover wrote:Based on feedback, we're looking at three things: - Time to get loot - lot of good points that the time needs to be increased - Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal - Too effective as warp bubble - we're looking at making it less viable Have you looked at the reasoning for a blanket income nerf for rank-and-file null inhabitants? If you have, could you please present it for general scorn and derision critique? The entire idea behind this addition hinges on such a nerf being at all sensible, and you have so far not managed to explain why it is. This makes the entire addition senseless as it currently stands. Put another way: what is the underlying design goal here? What are you trying to accomplish? I tend to avoid answering posts using inflammatory phrasing, but I actually think your signature answers your question pretty well.
Yes, we are in here fighting to keep this heap of dung module out of the game that WE, YOUR CUSTOMERS, pay to play. I think the way you come into this thread and completely ignore 700+ posts detailing how bad this module is and why it should not become part of eve while cherry picking points to address out of one of the 3-5 positive posts in this thread may have come off as dismissive and condescending, resulting in posts becoming increasingly more inflammatory.
Maybe if you just acknowledge that this might be a bad idea it would help. It's no big deal, people have bad ideas from time to time. Kill it now and in 2 weeks no one will remember it. Force this thing onto TQ and your name will be attached to this heap of crap for years to come. |
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Andrea Keuvo
Science and Trade Institute Caldari State
111
|
Posted - 2014.01.16 00:04:00 -
[11] - Quote
CCP SoniClover wrote:Lady Naween wrote: maybe it is because I am blonde and a woman but where will the fight be?
As I outlined in my post there wont be any new fights. There MIGHT be one short structure bash, and that is it. And for what reward? None that I can see, nor can those with more math then I.
so.. can you please explain where the conflicts will be? Help us please understand your vision because I think a lot of us are missing it.
please?
If you use an ESS as a ratter your income will be higher than pre-1.1. If hostiles enter the system you have various choices in how to respond, some of them can lead to fights, it-¦s up to you. Don-¦t assume that anyone that stumbles into the system will automatically be able to steal everything, again, the likelihood of this is up to you. It-¦s only a nerf if you choose it to be.
Have you ever played Eve and lived in nullsec? |
Andrea Keuvo
Science and Trade Institute Caldari State
112
|
Posted - 2014.01.16 00:48:00 -
[12] - Quote
Kais Fiddler wrote:Angry Mustache wrote:The Weaselior/Aryth dunktrain has no brakes It relies on bad posting by ccp devs, however. Which gradually will ground to a stop, sadly.
After the economist report dunking I'll be shocked if we get another. I just don't understand the outright refusal to even consider that this might have been a bad idea. |
Andrea Keuvo
Science and Trade Institute Caldari State
115
|
Posted - 2014.01.16 03:39:00 -
[13] - Quote
Von Reichenbach wrote:
Other than that, it is purely an extra griefing tool. But I guess that's what the Grrr Goonies want...
Let me know when the people Burn Jita over this... Ill be there.
Actually, in this thread I've seen N3/PL and Goons generally in agreement that it is a horrible idea, as well as many other random alliance members and Goons agreeing. When these groups that damn near never agree on anything can all agree that an idea is horrible you can bet your ass it's a horrible idea.
No amount of tweaking these things will ever see them used by locals because, as someone stated, it's like encouraging neuts/pirates to come to your ratting systems, steal your banked isk/LP/tags, and prevent you from making money. Use by roaming fleets is pointless as well because the PvP averse will dock up as usual and wait. |
Andrea Keuvo
Science and Trade Institute Caldari State
115
|
Posted - 2014.01.16 04:00:00 -
[14] - Quote
Xolve wrote:Andrea Keuvo wrote:No amount of tweaking these things will ever see them used by locals because, as someone stated, it's like encouraging neuts/pirates to come to your ratting systems, steal your banked isk/LP/tags, and prevent you from making money. Use by roaming fleets is pointless as well because the PvP averse will dock up as usual and wait. The only useful thing I can see for this structure, if it were to be implemented as it's currently proposed (because let's face it, it probably will be), is that it will effectively become the 'Cyno Trap, V2' and used offensively. Warp to hostile ratting system, anchor structure inside of an anchoring T2 Large Mobile Warp Disruptor and begin farming angry ratters. This is obviously the best case scenario, as most ratters will probably just wait you out and go back to business as usual once you're gone- but there's always those one or two special snowflakes in every constellation that actually feel like they have some divine right to whichever system they happen to be in, and will needless fling comedy fit ships at you.
TBH, in my space the likely response to one of these onlining would be warp to 100 in cloaky nullified T3, burn another 50km off out of line with the bubble and then warp 10 spider tanking 150km range dominix to blap whoever is there and the structure. Does anyone really want this kind of PvP? |
Andrea Keuvo
Science and Trade Institute Caldari State
115
|
Posted - 2014.01.16 04:05:00 -
[15] - Quote
Xolve wrote:Andrea Keuvo wrote:TBH, in my space the likely response to one of these onlining would be warp to 100 in cloaky nullified T3, burn another 50km off out of line with the bubble and then warp 10 spider tanking 150km range dominix to blap whoever is there and the structure. Does anyone really want this kind of PvP? I too tackle things with hopes and dreams.
Yeah who am I kidding, everyone will just dock up. |
Andrea Keuvo
Science and Trade Institute Caldari State
118
|
Posted - 2014.01.16 11:22:00 -
[16] - Quote
Tippia wrote:CCP SoniClover wrote:I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much. Great. That means the 5% blanket nerf to incomes can be outright removed since it doesn't really serve any purpose.
Agreed, remove the 5% nerf and I'll no longer object to the inclusion of this deployable as it can then just become yet another unused module. At that point the only thing still offensive about it is that any dev time was wasted on it at all. I'd like to suggest maybe posting these ideas in the F&I forum early in the process so they can be vetted prior to spending significant time/resources on them. |
Andrea Keuvo
Science and Trade Institute Caldari State
119
|
Posted - 2014.01.16 12:19:00 -
[17] - Quote
Khanh'rhh wrote:Rek Seven wrote:Whatever. I'm looking forward to the possibility of having more fights in null and if a measly 5% reduction causes some people to move to high sec, who cares? It's not like these people are adding anything to the game anyway.
Alliances will probably have to group together a bit more instead of being spread too thin and then maybe they will be more willing to use these things and fight for them.
Hopefully after all these deployables are done, CCP will improve sov and add more risky but beneficial forms of PVE like we have in wormhole space. a) You won't be getting more fights, because no one will be using them. b) A fully upgraded -1.0 sec system supports ~5 people, any more and you lose a lot of income due to site spawn rates / occupancy. You'll lose more than 5% trying to group up to recoup the 5% ... so, no one will do this.
^ This. Don't forget that most of nullsec, especially renter space, is a vast spaceghetto made up of -0.1 to -0.4 space. In these areas it is even worse, they can support 1, maybe 2 people ratting. Any more than that and you are below level 4 mission income. If you really expect the one active person in a PvE ship to deploy and defend an ESS when a 10 man roaming fleet in PvP ships with a proper FC could show up at any time to rob it then you are so ignorant of 0.0 life/mechanics that it is a waste of time to even have a discussion. Not to mention that with only 1-2 people ratting it is impossible for this ESS to pay a proper return on the risk in a reasonable amount of time.
This module is one of two things:
1. if the 5% income reduction remains on the TQ release it is a module which will never be used and results in a 5% income nerf to all nullsec ratters.
2. if the 5% income reduction is removed on the TQ release it is a module which will never be used and was just a waste of dev time
Both are bad options, but option 2 is the less bad one. |
Andrea Keuvo
Science and Trade Institute Caldari State
120
|
Posted - 2014.01.16 13:54:00 -
[18] - Quote
Rek Seven wrote:Andrea Keuvo wrote: ^ This. Don't forget that most of nullsec, especially renter space, is a vast spaceghetto made up of -0.1 to -0.4 space. In these areas it is even worse, they can support 1, maybe 2 people ratting. Any more than that and you are below level 4 mission income. If you really expect the one active person in a PvE ship to deploy and defend an ESS when a 10 man roaming fleet in PvP ships with a proper FC could show up at any time to rob it then you are so ignorant of 0.0 life/mechanics that it is a waste of time to even have a discussion. Not to mention that with only 1-2 people ratting it is impossible for this ESS to pay a proper return on the risk in a reasonable amount of time.
This module is one of two things:
1. if the 5% income reduction remains on the TQ release it is a module which will never be used and results in a 5% income nerf to all nullsec ratters.
2. if the 5% income reduction is removed on the TQ release it is a module which will never be used and was just a waste of dev time
Both are bad options, but option 2 is the less bad one.
Edit: nullsec alliance leaders already have enough headaches herding cats and will just outright ban the deployment of these by their members. Nobody wants their mailboxes filled with complaints because Joe Spaceprick logged on and looted the ESS that had been active all day. How many ways do nullsec residents have to say it? THESE MODULES WILL NEVER BE USED
Oh well, i doesn't really matter if a few risk avers renters leave the null sec. Only time will tell if these things will be used or not.
If the risk averse renters leave and take their barges and pve ships with them who will the risk averse "PvP" interceptor gangs shoot? |
Andrea Keuvo
Science and Trade Institute Caldari State
120
|
Posted - 2014.01.16 15:24:00 -
[19] - Quote
Tahnil wrote:Eram Fidard wrote:How do people STILL not get this. (oh, I know, you admitted to not even reading the thread you are commenting in, THAT's how you have no clue what you are talking about)
When there is a hostile in system, you don't rat. If the hostile stays in system you either form up or don't. If the hostile leaves system, you go back to your regular scheduled activities.
Literally ZERO change from how things are now, with the one exception of a 3-minute structure shoot for the 'carebears' (hint: the majority of people ratting in nullsec don't do it for enjoyment but to cover their pvp expenses). DonGÇÿt worry, people actually DO get this. For example IGÇÿve been around in nullsec for years, and I know exactly how nullbears behave when confronted with roaming gangs. ESS is meant to be an incentive to actually fight. Your argument goes: GÇPNullbears donGÇÿt fight, they dock upGÇ£, CCPs answer is: GÇPWe give nullbears a better reason to fight, there will be an incentiveGÇ£. So the only question that remains is: how large should this incentive be? And how does the mechanic work exactly.
Facepalm. There is no incentive for nullbears to fight. Look, the deployment of these will be banned by all major alliances and even if they aren't, ratters wont deploy them. Putting this in your system is an open invite for hostiles to disrupt your ratting activities. People don't want hostiles in their ratting system, they want to rat. People don't want to do emergency PvP in their ratting system, they want to PvP in a properly organized fleet and on a roam. There is no chance that these will be deployed by any locals in a ratting system.
If a hostile comes to deploy this, ratters will remain docked as always until the gang moves on and gets bored. They either scoop their ESS and take it with them or it will get blown up in 30 seconds after they are gone and before any ratting starts.
If a forced fight is what you are looking for a module already exists for this, its called an SBU. |
Andrea Keuvo
Science and Trade Institute Caldari State
125
|
Posted - 2014.01.16 16:02:00 -
[20] - Quote
Tahnil wrote:
ESS doesnGÇÿt require you to fight in your PvE fit. Not at all. PvE ratters should be able to dock / POS up and switch to suitable combat ships, maybe even call for reinforcements from nearby systems. (ThatGÇÿs one of my main concern with the current mechanic of the ESS. A fixed timer doesnGÇÿt cut it. Depending on the situation it is either too short or too long. Right now itGÇÿs too short. ESS can be robbed long before the defenders are able to react. Therefore the GÇPtake allGÇ£ option should be a payment over time, not a single payment after a timer. For example the attacker could get one tag for every x seconds that heGÇÿs willing to wait at the ESS module.)
No. The idea behind ESS isnGÇÿt flawed at all. It is a good idea, but the proposed mechanism seems to be flawed in several ways.
IGÇÿve got news for you: NULL SECURITY SPACE is not designed for undisturbed ratting. I donGÇÿt care that inhabitants want to rat in peace. Not at all :-) Your complaint is in no way different from hisec carebears demanding an end of ganking, war decs and other activies disturbing their mission running and mining.
Look, we have already established that even the best ratting systems in nullsec can support at most 4-5 pilots ratting at one time. So for the ratters to deploy an ESS they would have to expect that they can defend the ESS against any hostiles that come into the system. I don't care how you monkey with the payout system or what you increase the timer for payouts to, the bottom line is the ratters have 4-5 pilots in system to defend the ESS vs. a roaming gang which would likely be 5-20 people in PvP fit ships already set up in a proper fleet, and may have a cyno or blops capabilities as well. So in the time it takes for you to get pilots in from other systems and organize a large enough defense fleet the roaming gang will have robbed the ESS blind and moved on.
I mean tbh, I can barely talk myself into ratting so if my options are to take a 5% income nerf or interact with this god awful deployable and possibly get an 20% nerf along with the drama of alliancemates robbing it and hostiles camping it I'm gonna take the 5% nerf. The real question is does nullsec need a 5% bottom-up income nerf and the answer is no. |
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Andrea Keuvo
Science and Trade Institute Caldari State
128
|
Posted - 2014.01.16 16:25:00 -
[21] - Quote
Tahnil wrote: I see it different. In the current state of nullsec, a roaming gang of 5-20 people canGÇÿt do **** to provoke a fight. Yes, itGÇÿs possible to gank somebody, and if youGÇÿre really, really lucky you find a gang of locals willing to fight. But this will happen once in like five roamings. At least this is my experience from small scale roamings, twice or three times weekly, in different parts of the nullsec regions.
The sad truth is: if a smallscale roaming gang enters nullsec, all ratters dock up, and all other inhabitants donGÇÿt care at all.
It is simply a necessity that roaming gangs are able to do SOMETHING that hurts the local inhabitants. Right now they are mostly ignored, and for good reasons.
The idea behind ESS GÇô at least as I understand it GÇô is to give nullsec ratters a new deployable that potentially increases their income, but with a price. A part of their income will be at risk. CCPs job is to balance it properly. Risk vs reward.
Whenever there is even a small amount of extra profit, some people are willing to risk more in order to get it. Sometimes they are aware of the risk, sometimes not. ThatGÇÿs only natural. CCPs job is to balance it such that enough people are willing to take this risk.
Therefore we should only talk about the right balance, and the exact mechanics of the module, not if it should exist at all. There has to be some kind of ESS!
And a TCU doesnGÇÿt cut it, and itGÇÿs quite obvious. No small or mid scale roaming gang could ever do anything to harm a TCU.
Look, no one is going to deploy this even if the potential bonus to bounties was 200%. Think about it this way:
1. What is to stop someone from your alliance with a 1 day old alt from robbing the ESS?
2. What is to stop someone from your alliance from logging on a neutral alt they have logged off in system and robbing the ESS?
These are two obvious ways to exploit this deployable/mechanic to the point that no ratter is going to agree to use these no matter what the potential bonus is. If i log on to rat and see one of these in system the first thing I will do is blow it up. Me blowing up someone's deployable = alliance drama. The 1 day old alts robbing the ESS = alliance drama. Alliance leaders deal with enough drama already and will just ban the use of these.
I really don't get why this is so hard for some people to understand. Maybe if you have never lived in or don't understand nullsec you should stop posting in this thread?
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Andrea Keuvo
Science and Trade Institute Caldari State
130
|
Posted - 2014.01.16 16:53:00 -
[22] - Quote
Gizznitt Malikite wrote:
Perhaps your right... but solving this is very simple: Increase the reward given by the ESS. If it had 100m in the rat bounty pool, I bet more people would step up. Additionally, ensure that the locals have enough time to actually respond. I'd like to see about 10 minutes before the isk-tag drops, thereby allowing them time to pull in friends nearby, to ship up, and to come out swinging.
wrong:
Andrea Keuvo wrote:
Look, no one is going to deploy this even if the potential bonus to bounties was 200%. Think about it this way:
1. What is to stop someone from your alliance with a 1 day old alt from robbing the ESS?
2. What is to stop someone from your alliance from logging on a neutral alt they have logged off in system and robbing the ESS?
These are two obvious ways to exploit this deployable/mechanic to the point that no ratter is going to agree to use these no matter what the potential bonus is. If i log on to rat and see one of these in system the first thing I will do is blow it up. Me blowing up someone's deployable = alliance drama. The 1 day old alts robbing the ESS = alliance drama. Alliance leaders deal with enough drama already and will just ban the use of these.
I really don't get why this is so hard for some people to understand. Maybe if you have never lived in or don't understand nullsec you should stop posting in this thread?
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Andrea Keuvo
Science and Trade Institute Caldari State
131
|
Posted - 2014.01.16 17:05:00 -
[23] - Quote
Gizznitt Malikite wrote:Andrea Keuvo wrote:
Look, no one is going to deploy this even if the potential bonus to bounties was 200%. Think about it this way:
1. What is to stop someone from your alliance with a 1 day old alt from robbing the ESS?
2. What is to stop someone from your alliance from logging on a neutral alt they have logged off in system and robbing the ESS?
These are two obvious ways to exploit this deployable/mechanic to the point that no ratter is going to agree to use these no matter what the potential bonus is. If i log on to rat and see one of these in system the first thing I will do is blow it up. Me blowing up someone's deployable = alliance drama. The 1 day old alts robbing the ESS = alliance drama. Alliance leaders deal with enough drama already and will just ban the use of these.
I really don't get why this is so hard for some people to understand. Maybe if you have never lived in or don't understand nullsec you should stop posting in this thread?
1.) It tells you who robbed the ESS. You take care of it the same way you would an AWOXer. 2.) It tells you when yor ESS is being robbed. You take care of it the same way you would a neutral (assuming CCP increases the access timer to something reasonable). p.s. Drama is a part of EvE. It basically creates conflict and content. You'll cope with it the same way you cope with your alliance mates not delivering your courier package, or AWOXing you, or ...
No, you won't be able to take care of #2 the same way. I can steal from the ESS for a bit and then warp off, warp to my main, jetcan tags, log off, rinse repeat.
This deployable is trying to force a square peg into a round hole.
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Andrea Keuvo
Science and Trade Institute Caldari State
134
|
Posted - 2014.01.16 17:32:00 -
[24] - Quote
Gizznitt Malikite wrote:Muffet McStrudel wrote:Tahnil wrote:
But we DESPERATELY NEED __something__ like ESS. We can talk about how it can be done right, but not IF it should be done at all.
No, you DESPERATELY WANT something which allows you to make huge isk gains while risking an whole interceptor. I don't give a rats ass about the isk it drops. I want the locals to form up and fight. In the current environment, if I roll into the area with 3 thorax, a sabre, and 2 inties, the locals have no reason what so ever to undock or leave their POS. The only conflict we can instigate when raiding their territory is catching a ratter, and that's why small gang PvP is leaving nullsec.
I would just like to point out that we form up to fight regularly, and as soon as the roaming gang sees that there is a good chance they wont win the engagement they flee as fast as their their risk averse nanoed ganking fleet can get them out of there. Its bad to the point that the defense fleet comps revolve around resebos and instant lock tackle. |
Andrea Keuvo
Science and Trade Institute Caldari State
140
|
Posted - 2014.01.16 18:43:00 -
[25] - Quote
Muffet McStrudel wrote: If the ESS is NOT deployed by the local inhabitants, it won't change anything in game. No harm, no foul.
Yes it will. It will nerf their incomes by 5%. CCP has not agreed to remove that nerf yet just because its necessity has been refuted.
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Andrea Keuvo
Science and Trade Institute Caldari State
143
|
Posted - 2014.01.16 19:03:00 -
[26] - Quote
Batelle wrote:Sephira Galamore wrote:Batelle wrote:Re-posting. This does beg the question though, a DESTROYED ESS will "remember" the distribution when a new one is dropped. But if a new one is dropped of a different faction, how exactly is it supposed to "remember?" Because the ESS is just the interface & token printer, the actual data is stored on Empire servers. That is, stored in CCPs database linked to the solar system not the ESS. Like: SystemID (PK); PlayerID (PK); ISK or something like that I was asking from a lore perspective, given that the dev blog saw fit to justify their existence with lore stuff.
The lore for this thing is about as horrible as the lore for the Nestor. Whoever writes that stuff is really stretching.
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Andrea Keuvo
Science and Trade Institute Caldari State
146
|
Posted - 2014.01.16 21:22:00 -
[27] - Quote
Gizznitt Malikite wrote:Innominate wrote:Gizznitt Malikite wrote: 1.) The amount in the ESS is proportional to the number of ratters in system. So the rewards for raiders will be most in systems filled with enough players to properly defend it. Spending 10 minutes in a system with a local population of 1, just to recover 20m isk in loot is not worth your time, unless you are only 1 or 2 players, because the local will not bother to defend it otherwise.
Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there). This is a game design problem... and CCP needs to address it pronto. Still, most high-value systems are clumped together. As such, while there may be 2-3 in a single system, they should be able to form up by utilizing neighbor ratters too.
CCP has only known about this problem for a few years now. I'm sure a fix would be "coming soon" if devs weren't spending their time on horribly designed deployables that no one will use. Maybe now you can understand our frustration with this crap. |
Andrea Keuvo
Science and Trade Institute Caldari State
147
|
Posted - 2014.01.16 21:52:00 -
[28] - Quote
James Amril-Kesh wrote:Milton Middleson wrote:Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards". A good system would have baseline rewards same as they are now, with the potential for significantly increased rewards, yet also the potential to be disrupted below what they are now by enemies. The proposed ESS has baseline rewards less than what they are now, with almost zero potential for even slightly increased rewards, with almost no potential to be disrupted below what it is now. It has nothing to do with ratters being cowards. Not wanting to lose isk when you're doing an activity for the purpose of getting isk isn't cowardly, it's pragmatic.
Let me put it like this, if there was a deployable that could be dropped in 100% safety behind a POS shield and all I had to do was warp to it once per hour and sit there for 40 seconds in my ratting ship and it gave me a 5% bonus to bounties I wouldn't do it because it's not worth it. Maybe that gives some idea of what the potential bonus % would have to be in order for these things to be used. |
Andrea Keuvo
Science and Trade Institute Caldari State
149
|
Posted - 2014.01.17 00:19:00 -
[29] - Quote
Part of the problem is that CCP is trying to force the square peg that is this deployable into the round hole that is nullsec. This module creates no new content in nullsec. Those who wish to engage in PvP already have the opportunity to do so. It is normal procedure in nullsec to dock up when a neutral enters local because even what appears to be a semi-fair fight with a roaming gang always carries the threat of blops or capitals being dropped on you.
Additionally, because the PvE content in Eve is so bad (and of it anom grinding is some of the worst) the majority of ratters don't want to do it any longer than they absolutely have to. To get them to deploy an ESS on themselves and risk the loss of income the reward would have to be significantly increased and would end up well beyond where CCP would be comfortable with it (think 100% increase in bounties).
So where might this deployable work? With some mechanics tweaks, hisec would be the perfect place for it.
Imagine you could drop one of these in a hisec mission hub or incursion system and for 1 hour it would collect 5% of all bounties/LP earned. After the hour is up the module fully onlines and becomes a warpable beacon for 15 minutes.
When you land in the site you have a faction warfare style button where as long as you are within a set range of it you collect a portion of the isk/LP pool. Everyone warping to the beacon can be shot without Concord intervention until they warp away and if you blow up a player's ship you are awarded 50% of whatever portion of the reward pool that player earned.
Just to keep things fun and more hisec noob oriented (we don't need lowsec v2.0 here) no forms of ewar or remote reps can be activated in the site and no fleet boosts/links are applied. However, once you warp to the site your ship cannot reactivate it's warp drive for 30 seconds so you are committed to the battle.
At the end of the 15 minutes any uncollected bounties/LP are automatically returned to the player who originally earned them and the process can start over if someone else onlines a different ESS. If the bounty pool expires before the 15 minutes are up the beacon goes offline, all target locks are broken, all ships in the site warp 1M km in random directions, and normal hisec aggression mechanics again apply.
Now you have a completely new conflict driver as well as opportunities for financially rewarding hisec PvP that doesn't involve griefing, ganking, wardecs, or being Falconed. Hisec players might actually have a positive PvP experience and look for ways to become further involved.
A deployable like the ESS could add content and value to the game if it is introduced into the right region of space with the right mechanics. Yes, we need farms and fields in nullsec but the ESS as it is currently designed doesn't create either. Nullsec is just not the right place for this deployable. |
Andrea Keuvo
Science and Trade Institute Caldari State
151
|
Posted - 2014.01.17 00:52:00 -
[30] - Quote
Gizznitt Malikite wrote: So it is ok to have one fo these collect bounties in a highsec system, but not in a nullsec system? That's hypocritical to ssay the least. (note: I actually would LOVE to see these implementable in lowsec and highsec too).
It's not about fairness, it's about if the mechanic works or not. In nullsec we dock up and stop ratting when neutrals come in system so this kind of mechanic will never work. I mean technically hisec mission/incursion runners could dock up and choose to give up 100% of their income when one of these is dropped like we would in nullsec but I'm guessing they won't opt to do that |
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Andrea Keuvo
Science and Trade Institute Caldari State
151
|
Posted - 2014.01.17 01:25:00 -
[31] - Quote
Gizznitt Malikite wrote:Andrea Keuvo wrote:Gizznitt Malikite wrote: So it is ok to have one fo these collect bounties in a highsec system, but not in a nullsec system? That's hypocritical to ssay the least. (note: I actually would LOVE to see these implementable in lowsec and highsec too).
It's not about fairness, it's about if the mechanic works or not. In nullsec we dock up and stop ratting when neutrals come in system so this kind of mechanic will never work. I mean technically hisec mission/incursion runners could dock up and choose to give up 100% of their income when one of these is dropped like we would in nullsec but I'm guessing they won't opt to do that Why do you dock up and stop ratting when neutrals come in system? More specifically, why don't you form up into PvP ships and blap them out of system? The answer is pretty simple: 1.) You are attempting to make isk, and doing this hinders your isk making. 2.) You don't want to risk ships. 3.) The locals (especially small gangs) really can't harm you and yours in any manner what-so-ever. So, you blueball them, they move on, and you then continue to rat and make isk. Do you really think this is good game design? That everything is peachy-king?
No, people dock because of cynos, blobbing, and blops drops. |
Andrea Keuvo
Science and Trade Institute Caldari State
153
|
Posted - 2014.01.17 10:48:00 -
[32] - Quote
Wyn Pharoh wrote: Let us suppose that we have a system that can support 4 ishtars. That's really pushing most single systems, but lets go with it. We will let each tick give +2% and see what happens...Its only about an HOUR and a HALF of uninterrupted ratting, with a total of 4 HOURS to pay for the 'upgrade'. None of these considerations take into account the cost/logistics of getting the upgrade into nullsec to begin with.
If you have to clear the cache anytime during ramp up and reset, then the nightmare starts all over again. Even if the ESS lasts long enough to pay for itself without getting blapped, a couple of people are going to have to agree to work together for 4 HOURS every time they opt for PVE to see a 3mil/isk/hr 'bonus'. This is nuts. Its rubbish.
This is a huge issue because the damn PvE content in eve is so bad that I honestly can't see how anyone could sit there and do it for 4 hours without wanting to kill themselves. |
Andrea Keuvo
Science and Trade Institute Caldari State
155
|
Posted - 2014.01.17 10:59:00 -
[33] - Quote
Turelus wrote:I'm really hoping that the lack of any more replies from CCP means they're having internal meetings about what to do with the ESS. Though sorry to say my belief is more on the lines of the CCP I have come to know which is them sticking their heads in the sand and hoping the issue (angry players) goes away. Sorry CCP but that is your normal MO. Anyone from CCP willing to face the mob and post what the plans for the ESS are, will our feedback be taken seriously and in full or should we just shut up and HTFU before moving our assets to Osmon for SOE L4's?
Unlikely, typically once the responses end it means the change will be implemented as originally proposed. |
Andrea Keuvo
Science and Trade Institute Caldari State
164
|
Posted - 2014.01.19 17:14:00 -
[34] - Quote
Nicemeries wrote:Untill HED-GP last night I was trying really hard to find some positive things about the new deployables and new expansions in general. However after jumping in 10 corp dreads that basicly got stuck in the node and returned home as insurance pay outs without any control over them whatsoever, I gave up on trying to be positive about Rubicon 1.1 or even the next expansion. I can only guess what happened to the other 900 dreads that got jumped in. I pay 75 euros / month for my 5 accounts. Use my money to improve your game or lose it altogether. We are moving towards a second Incarna here.
- Last night made painfully clear that your servers cannot handle current SOV mechanics.
- Stop devoting resources to adding small content like your new deployable that really no one is interested in until the basics are sound.
- Spend resources on fixing a game mechanic that ruined the night for 4000 active accounts that were directly involved in what was supposed to be the biggest battle in EvE history.
- Create an expansion that is worth waiting for. I rather have you guys work on an expansion for 2 years than making these 6 month deadlines with crappy stuff. Fix the core.
So: Scrap the ESS, do not waste resources on trying to fix it. And for the love of EvE do not release this piece of junk. Devote your resources to this:
- Fix SOV mechanics. Either you remove the incentive for us to put 4.000 people with drone assist doctrines in 1 system, or fix the code/server to allow 10.000 of us.
- Fix corp / alliance / coalition management.
- When you have done this, fix the HORRENDOUS POS code that we have been screaming for even longer.
Cheers
This. Stop creating new crap while the old crap is still broken. I don't care if it's 2 years of "sorry, still working on it" and not one new expansion/feature is introduced in that time. You created sov, your software and hardware can't support what you created, now it's on you to fix it. You should be able to understand why seeing dev time spent on stupid deployables would **** off your customers. It's like having a car that won't even run but you install a new stereo in it. It's bad enough that the time was spent but it will be worse if you take 80 pages of negative customer feedback and decide "we know better" and shove it down our throats anyway.
I mean you guys are walking in stations level of out of touch with your player base at the moment.m. A massive portion of the game is completely broken. How long do you really expect your players to keep playing a broken game with not even a mention from you as to when it will be fixed.
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Andrea Keuvo
Science and Trade Institute Caldari State
166
|
Posted - 2014.01.21 18:40:00 -
[35] - Quote
Tahnil wrote: Yeah, you're kinda fighting against windmills here.
First of all: donGÇÿt you see that itGÇÿs all the more seducing to use this module, the more nullsec alliances are trying to boycott it? Because if nobody BUT ME uses it, the better for me! Cause IGÇÿm earning additional LP now, and you donGÇÿt.
Second, the LP payout itself seems to be quite okay. Assuming a nullbear now earns 30m ISK for each hour ratting, after the change the following will happen:
NO ESS DEPLOYED Direkt ISK income nerfed to 28.5m ISK. No additional benefits or frills.
ESS DEPLOYED Direkt ISK income lowered to 24m ISK. Additional 3,600 to 4,800 LP directly to LP wallet. 6-7.5m ISK go into ESS.
Given current navy LP values (c. 800 ISK/LP) this sums up to c. 32.9m to 35.3m, depending on how long the ESS has been deployed and not cashed out. This is a potential buff of 9.7 to 17.7 percent to nullbear income.
But most important of all: this ratter will potentially earn 25% more than a ratter who doesn't deploy an ESS. ThatGÇÿs kind of a motivation :D
This deployable is still a DOA feature that will not be used even with the changes. Not to mention that it still includes a BS nerf to ratting income that has been proven unnecessary repeatedly in this thread.
Let me see if I can make you understand. The PvE content in Eve is so f-ing horrible I can barely be assed to undock my carrier and grind a few sites per day. If you think i'm going to deploy this heap of crap and have to worry about defending it, and then at some point have to go through the pain that is converting LP to items to isk just to avoid losing 5% ratting income you have lost your mind.
James Amril-Kesh wrote:Why have you maintained the 5% nerf to bounties even when it was demonstrated that it was unnecessary and that your reasons for doing so were utterly false?
Saying "we're going to take away 5% of your bounties to force you to use this new module" is not sandbox at all. It's not player-driven content. It's an artificially forced game mechanic.
This + 1000%. I shouldn't have to say this because i'm not the game designer/developer but if you have to implement a penalty to "force" me to use a module then THIS IS BAD DESIGN AND SHOULD NOT BE IMPLEMENTED.
Like seriously, if I was talking to staff at any store I spend money at I'd be asking to talk to a manager by now. What is the option to talk to a manager at CCP when staff are completely ignoring their customers.
The fact that dev time is spent on this garbage is beyond upsetting to me as a customer when HED shows that the core of game is fundamentally broken and badly needs to be fixed.
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Andrea Keuvo
Science and Trade Institute Caldari State
169
|
Posted - 2014.01.21 19:45:00 -
[36] - Quote
Xaerael Endiel wrote:Gilbaron wrote:can you please make it so that combat within the bubble stops the timer ? (aggression timer active -> module won't talk to you) I approve of this idea.
This module shouldn't be added to the game. That said, I'm 99% sure CCP doesn't care about that customer feedback and will do it anyway so I'm pretty much resigned that the best we can do is try and get the best possible implementation of this garbage.
This 100% has to happen. Even with the 3 minutes timer if I start docking as soon as a neut enters system depending on distance from the station its going to take me 2+ minutes to dock my ratting BS/carrier, reship, and undock and then add another minute + to warp to the ESS if I go in anything but an interceptor. And since these are meant to generate PvP combat should reset the timer not just stop it.
Eternity Mistseeker wrote: How about another carrot, such as whilst an ESS is active in a system then one of its lowest class cosmic anomalies will instead respawn as one of the highest class allowed for that system and military index?
This is the kind of carrot that might get it used in the low quality ratting systems anyway. Or maybe spawns as highest class +1 (you get a haven in systems that don't normally get a haven).
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Andrea Keuvo
Science and Trade Institute Caldari State
173
|
Posted - 2014.01.21 22:01:00 -
[37] - Quote
War Kitten wrote:If you want a desirable carrot, make the ESS close the gap between crappy nullsec truesec and the good systems.
Make it *More* beneficial to use this item in these less desirable systems with greater payouts or better spawns or something.
To be honest, this is the only thing that would even remotely make me think about using this module. If i can get an extra haven or a sanctum in my craptacular ratting system I might put myself through the hassle that is the rest of this module. |
Andrea Keuvo
Science and Trade Institute Caldari State
176
|
Posted - 2014.01.22 03:29:00 -
[38] - Quote
Fix Lag wrote:Well, I put my money where my mouth is, and I've moved six characters into a wormhole. If I'm going to get shot at I might as well get paid for it instead of being pushed further into space poverty by the oppressive reactionaries working for CCP.
Wormhole income nerf is probably coming soon |
Andrea Keuvo
Science and Trade Institute Caldari State
180
|
Posted - 2014.01.22 12:45:00 -
[39] - Quote
Nevyn Auscent wrote:Just to spell out the maths.
Start point. No ESS. 95% today. ESS. Assuming 1k/lp. Lower than it is currently, lets not doom & gloom crazy, because as price of LP drops from supply, more people will buy the now cheaper items, keeping price partly modulated. So LP won't crash. 80% ISK + 15% LP. 95%. NO OVERALL LOSS EVEN IF YOU GET NOTHING FROM THE ESS.
Upgraded ESS. 80% ISK + 20% LP LP. 100%. GAIN ABOVE NO ESS ALREADY.
Upgraded ESS + Payout 80% ISK + 25% ISK + 20% LP. 125%. MASSIVE PAYOUT GAIN.
So, Deploying the ESS is actually very low risk now. You stand to loose the initial 30 Million if you don't get any upgrade ticks done before it gets stolen from & blown up. But unless LP crashes badly (Since it's actually above 1k for most LP anyway, so can drop a bit before making 1k an invalid number) you make the lost 15% isk back in LP, if not quite as convenient. And if you actually manage to upgrade it and get the payout from the ESS when hostiles come through or you are simply done ratting, you make a bucket load of profit.
It's looking good now.
How will -10 sec status people cash in their LP? |
Andrea Keuvo
Science and Trade Institute Caldari State
180
|
Posted - 2014.01.22 15:19:00 -
[40] - Quote
Turelus wrote:Andrea Keuvo wrote:Nevyn Auscent wrote:Just to spell out the maths.
Start point. No ESS. 95% today. ESS. Assuming 1k/lp. Lower than it is currently, lets not doom & gloom crazy, because as price of LP drops from supply, more people will buy the now cheaper items, keeping price partly modulated. So LP won't crash. 80% ISK + 15% LP. 95%. NO OVERALL LOSS EVEN IF YOU GET NOTHING FROM THE ESS.
Upgraded ESS. 80% ISK + 20% LP LP. 100%. GAIN ABOVE NO ESS ALREADY.
Upgraded ESS + Payout 80% ISK + 25% ISK + 20% LP. 125%. MASSIVE PAYOUT GAIN.
So, Deploying the ESS is actually very low risk now. You stand to loose the initial 30 Million if you don't get any upgrade ticks done before it gets stolen from & blown up. But unless LP crashes badly (Since it's actually above 1k for most LP anyway, so can drop a bit before making 1k an invalid number) you make the lost 15% isk back in LP, if not quite as convenient. And if you actually manage to upgrade it and get the payout from the ESS when hostiles come through or you are simply done ratting, you make a bucket load of profit.
It's looking good now. How will -10 sec status people cash in their LP? LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way.
Right, so additional hassle to get the benefit from this module. Fantastic.
Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea.
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Andrea Keuvo
Science and Trade Institute Caldari State
180
|
Posted - 2014.01.22 16:09:00 -
[41] - Quote
Turelus wrote:Andrea Keuvo wrote:Turelus wrote:Andrea Keuvo wrote:
How will -10 sec status people cash in their LP?
LowSec stations and hauling alts, like most people with -10. Although I doubt you will be -10 long if you grind any meaningful amount of LP this way. Right, so additional hassle to get the benefit from this module. Fantastic. Because someone who lives in nullsec should have to go to lowsec and have a hauling alt to be able to receive their ratting income. Lets take all hisec mission bounties/payouts and make it so people have to go to lowsec to pick up 20% of their reward. It's just as absurd an idea. Well if you go back and read my previous posts I was actually asking CCP if we can have the LP stores enabled in our own outposts so we can claim our goodies there. I think it's stupid needing to go back to Empire to redeem something we made in NullSec, but you were posting as it the -10 was crippling not that it was just annoying needing to head back to Empire to do something. Initially when CCP SoniClover made the LP post I thought CCP had dropped all the stupid ISK games from this module and made it a gamble on LP, but the lP is just something to try and make it worth using, which it still isn't. We have a 5% bounties nerf because NullSec is making too much ISK then a module which fixes that nerf entirely and even lets you bring in more ISK. The only way this module will have any effect on slowing the flow of ISK from NullSec is if it's so bad no one wants to use it, which... it exactly what its current state is. This just means CCP might as well have nerfed all bounties in EVE by 5% announced they took steps to negate future inflation and spent all the Development time from this module working on some more positive. I have made more post in this thread than any other in EVE history, I have been polite and put forth questions and arguments and quite only the only impression I have had is CCP refuse to back down on their "awesome" idea which everyone is trying to point out very constructively wont achieve any of their goals (no one will fight over this). Predicting right here and now, the ESS will be a failed feature and not receive any updates or support post release (when Super Friends are moved to their next project) and I will go back and point to this very post on my phone when I speak to CCP Devs at fanfest about how the ESS was a failure. I want to believe in CCP being a great company which understands what their game needs, and maybe I will eat my words after this five year plan is done but right now... five years is a long time to play in a sandbox full of dog poo. /endrant.
Agreed. This module for some reason appears to be someone's pet project that they want jammed into Eve so badly that they are turning a blind eye to damn near 100 pages of posts telling them its a bad idea. I expect CCP to come up with bad ideas and then implement them horribly. But we have now had nearly 100 pages of player posts on this subject, and even the players cannot come up with a way to make this module viable and useable. The only thing I have seen suggested that comes close would be if deploying this module allowed your system to have +1 more of the next highest class of anomaly beyond what your system normally gets. And this is more a result of the fact that group PvE content in nullsec in non-existant and that CCP has refused to fix the joke that is sov null upgrades being able to support more than 4-5 ratters in even the best fully upgraded system.
I'm telling you now that forcing this unwanted piece of sh*t into Eve is every bit as bad as WiS was and I really hope the player reaction is exactly the same. |
Andrea Keuvo
Science and Trade Institute Caldari State
183
|
Posted - 2014.01.22 17:24:00 -
[42] - Quote
Gizznitt Malikite wrote:
Part of the issue in adding LP stores to Outposts, is which LP store goes in the outpost? NPC stations are affiliated with a single corp, and so are LP.
As for your "no one will use it"... several members of the CFC have already said the iterations to the module have increase the rewards to the point they are absolutely considering using it. You don't have to use it, but I'm fairly certain the latest iteration will be used.
I personally think the ESS access times need to be increased some: 1 Minute to get the share all option, 5 minutes to get the take all option. After that, the module is a great addition to the game!
It's cute that you think that this module will generate small gang pvp opportunities and not just result in the locals griefing you by warping to the thing at range in a seboed ceptor once every N minutes to lock you up and stop the payout timer. |
Andrea Keuvo
Science and Trade Institute Caldari State
201
|
Posted - 2014.01.23 16:27:00 -
[43] - Quote
Jori McKie wrote: So i have to explain in detail how this works? Alliance B has 20 ratting/farming/ano systems whatever you call it where they kill NPCs for bounty. Alliance A has a fleet ready may it via cyno or Blops, whatever Alliance A wants to harass farming in the prime time of Alliance B for lets say 2h as strategic goal and with some luck getting a fight.
What does Alliance A do now without an ESS, put up 20 cloak alts in local, see whats going on. If you are smart enough who the **** cares about a cloak alt, sure your farming may be interrupted from time to time but the point is you can not shut down farming at all.
Now the ESS comes into play, same setup, 20 systems, 20 cloak alts in grid with the ESS. Still you can't shut down farming at all but you can annoy the hell out of those farming guys. Either way, you are getting the cash from the ESS or you kill an Interceptor/Frig trying to access the ESS via Blops or you kill XXXX. It does not matter, the ESS is the cherry on top to harass someone else. The farming guys have 3 options. - Stop farming partially or at all for 2h = mission accomplished (and if they chicken heads as long as there is a cloak alt in system) - Trying to steal from the ESS after farming and may or may not get caught = mission accomplished - Forming a fleet to kill alll 20 ESS = mission accomplished
Rinse and repeat that for 2 weeks and i bet Alliance B farming boys are pretty pissed and Alliance B has to deal with it one way or another.
1. If alliance A comes and drops one of these in alliance B's farming system nobody will rat while it is there.
2. If alliance A leaves a cloaky alt in system to babysit the ESS no one will undock to rat
3. If alliance A leaves an ESS in alliance B's system unattended alliance B ratters will blow it up
4. if alliance A parks a cloaky alt in system with no ESS deployed no one will undock to rat
Please tell me again how the ESS has changed anything/added content/acted as a conflict driver beyond just parking a cloaky alt in a ratting system? You wont get the square peg into the round hole no matter how long and hard you try. |
Andrea Keuvo
Science and Trade Institute Caldari State
201
|
Posted - 2014.01.23 20:10:00 -
[44] - Quote
Gizznitt Malikite wrote:A few points I want to bring up that weren't addressed in the blog:
1.) The ESS needs a means to inhibit it's distribution timer. I tested this last night, and this is what I found: I can land next to the ESS and immediately hit access and choose take all, starting the 3.5 minute timer to grab the loot or I share all, starting the 30 s timer to share the loot. There are only two ways to stop me: a.) destroy my ship. b.) get me to leave the proximity of the ESS (15 km radius). It would be very nice if a mechanic existed where a player could stop this count-down. I can think of several ways to do it:
In before small gang tears when ratters use cheap bumping Stabbers to force their ships outside the 15km radius |
Andrea Keuvo
Science and Trade Institute Caldari State
201
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Posted - 2014.01.23 22:20:00 -
[45] - Quote
Gotta love the outright refusal of anyone at CCP to discuss the 5% bounty nerf or provide any justification that it is necessary. Great customer service guys. |
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